A Flash cellular phone kiosk application delivers content about phone product capabilities. Flash cellular phone kiosk application runs on and communicates with a C++ projector host. This allows for storing of tracking info and checking for inactivity, which triggers the application's "attract loop". Programmed with an OOP approach, the code is light, elegant, scalable, and is highly reusable. The navigation system implements a history mechanism which allows the user to move forward or backward when retracing their steps. The application contains features section, product accessories, product tutorials, and expanded product detail views.

Type: Game
Skills: Flash|Photoshop|Vector
Deliverables: Flash SWF|html

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